What death takes
- Every level and every skill
- The weapon in your hand and the pack on your back
- The gold in your purse
- Your name, your reputation, your bounty
- The body itself, left for whoever finds it
An open-world RPG of one life
From nothing, a new life begins.
You are not making an immortal hero. You are making a life. It can become a farmer, a merchant, a warlord or a legend. Then it will end, and the world will go on without it.
Your character is temporary.
Your experience is permanent.
The world remembers.
One life
There is no respawn. When a life ends its level, its name and its standing end with it, and what it carried lies where it fell. The only thing that crosses over is what you learned.
The first time you walk into a dangerous forest, you do not know what is in there. After dying in it, you remember. The next life knows.
The world
Seven lands ring the last safe hearth, each more dangerous than the one before, and past them a frontier nobody has finished mapping. Everyone shares the same world, and it keeps what happens in it.

The last hearth. Every life begins at the Nihil Stone, and none return to it.
Captured in the game engineIt was built to keep something in the east. It faces west now.
They were not buried here. They lay down.
Follow the lights if you wish to become one.
Sealed from the inside.
He would not die, so he became the absence of a king.
The ash fell for three days. On the fourth, it got up.
She sailed to find where the sea ends. She found it.
A stair going down into black water. The bottom step is warm.
They dug for iron and found something that was already digging up.
Eleven hearths, cold. They left the bread in the ovens.
Five beginnings
Every class can wear any armour and swing any weapon. A warrior can die a merchant. A rogue can die a landlord. What you become is decided by what you do.
Frontline combat
You stand where the danger is thickest, because someone has to, and because you are good at it.
Soldier, mercenary, guard, champion, warlord.
Ranged combat · exploration
Civilisation is a small, loud place. You prefer the rest of the map.
Hunter, scout, explorer, bounty hunter.
Magic · area damage · control
Power without preparation is noise. Yours is neither.
Scholar, battlemage, enchanter, explorer of thin places.
Stealth · assassination
A fair fight is a planning failure.
Thief, assassin, spy, smuggler, infiltrator.
Devices · engineering
Others destroy things. You make the things they destroy them with.
Blacksmith, engineer, merchant, alchemist, inventor.

Build, height, face, age, two dozen hairstyles, beards, horns, ears, scars, tattoos and war paint. You will make many of these. Make each one somebody.
Legacy
A blade is not legendary because of its numbers. It is legendary because of who carried it, who took it from them, and where it was finally lost.
Your body stays where you fell. Someone will find it. What they take from it now has a history, and you are in it.
Every death leaves a corpse to loot, then a grave with the words its owner chose. The Book of Lives keeps them all.
Buy a plot beyond the walls and build on it: a camp, a fire, a store for everything you cannot carry.
Hunt, mine, fish, craft and sell. Trade with other players on the marketplace, work a stall, bank what you cannot afford to lose.
Found a company of mercenaries, merchants or thieves. Its members will die. It does not have to.
Outside the sanctuary anyone can be attacked. Ending a life earns infamy, and bounties are paid in gold.
First discoveries, great deaths, new guilds and fallen kings are written down where everyone can read them.
The Ex Nihilo Token
The token, EXN, opens the door. It is what a new life costs and what a plot of land costs, and it belongs to you rather than to any one character.
Gold is what the world itself runs on: shops, the marketplace, bounties. Gold is carried, and gold dies with whoever was carrying it. On the marketplace, players trade gold for the token with each other.
During testing, lives are free. Token supply, pricing and distribution are still being decided and nothing on this page is an offer or a promise of value.